![]() On my side i have create a sell point to go sell snow in the winter time such as they make in the city, like this, it's make such as if i work for the city to clean some place in the winter, such as the reality. and you can manage the snow such as any other ressources, I have tested (and i use always) season mods on it, and yes they work well, in the winter time the snow can block some place if they have too much (the snow don't appear on all road) the tree lost her leave, ect. I use this map too always because it's the one of the only map they are not all flat and they look natural, Originally posted by Kalehborn:i asked cause i found and prefer this map named Kleinhau, I'm testing my deticated server with this mod as we speak :) It's easy to add support to it, i just added it to Coldborough Park Farm as i could not find one with the layer. i just hope the seasons specially when snow season hits works ok. Its perfect for what i was looking for in terms of longevity, the massive areas of forest for logging and the mountains for the challenge, with the physics mod it makes for some interesting deliveries early on into the mountains with a tractor. I asked cause i found and prefer this map named Kleinhau, If no errors are shown and the savegame successfully loaded chances are good the map won't conflict severely with the seasons mod. If that checks I load up that savegame and make sure it doesn't crash and check the log file again. How I have been addressing this is to test a maps compatibility by creating a savegame with seasons activated. The maps that conflict with seasons are mostly due to their non standard scripts they run. ![]() Originally posted by Procobator:Should still work even if it hasn't been prepared.
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